AI for Games
Ian MillingtonHow much do you like this book?
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AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. The companion website includes downloadable and executable source code that will be regularly updated by the author.
Key Features
• A comprehensive professional tutorial and reference to implement ture AI in games
• Includes new exercises so readers can test their comprhension and understanding of the concepts and preactices presented
• Revised and updated to cover new techniques and advances in AI
• Walks the reader throuigh the entire game AI development process
• New and improved companion website with easily downloaded and executable source code
Key Features
• A comprehensive professional tutorial and reference to implement ture AI in games
• Includes new exercises so readers can test their comprhension and understanding of the concepts and preactices presented
• Revised and updated to cover new techniques and advances in AI
• Walks the reader throuigh the entire game AI development process
• New and improved companion website with easily downloaded and executable source code
Categories:
Year:
2019
Edition:
3
Publisher:
CRC Press
Language:
english
Pages:
1030
ISBN 10:
1138483974
ISBN 13:
9781138483972
File:
PDF, 55.69 MB
Your tags:
IPFS:
CID , CID Blake2b
english, 2019
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