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Foundations of Game Engine Development Volume 2 Rendering
Eric LengyelHow much do you like this book?
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"This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included."
Amazon description
Amazon description
Categories:
Volume:
2
Year:
2019
Edition:
4
Publisher:
Terathon Software
Language:
english
Pages:
409
ISBN 10:
0985811757
ISBN 13:
9780985811754
Series:
Foundations of Game Engine Development 2
File:
PDF, 20.94 MB
Your tags:
IPFS:
CID , CID Blake2b
english, 2019
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