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Mastering Game Development with Unreal Engine 4 - Second...

Mastering Game Development with Unreal Engine 4 - Second Edition

Matt Edmonds
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To make a basic combat game from scratch, you will quickly override existing UE4 classes, and add and implement simple C++ functions while running and building them. These are all discussed as a short summary for new developers and as a quick refresher for experienced developers. Next, you will build a combat player character with expanded controls, create logic for a character, swap weapons, attack and move, bridge over scene changes and transitions, retain data between scenes, and manage the scene-change process.
You will then build an intelligent enemy AI and add physics based particles for weapon impacts. You will also get acquainted with cutting-edge features such as Volumetric Lightmaps for precomputed lighting, and Atmospheric and Volumetric Fog, to build advanced visuals in our ongoing GitHub project.
Moving on, you will explore the tools required to build an in-game cut-scene for a more professional gameplay experience and story direction.
Along the way, you will implement a solid game UI, including writing a full in-game load and save system that will enable players to resume their game from any point. You will also prepare, build, and work on VR and AR taking them from editor to real-world, building two new projects one in each of these brand new areas of UE4 and integrate classes from the main project into AR!
By the end of the book, you will have mastered all major UE features and will be able to bring self-imagined games to life through Unreal Engine 4.18+.
Year:
2018
Edition:
2
Publisher:
Packt Publishing
Language:
english
Pages:
356
ISBN 10:
1788991443
ISBN 13:
9781788991445
File:
EPUB, 45.63 MB
IPFS:
CID , CID Blake2b
english, 2018
This book isn't available for download due to the complaint of the copyright holder

Beware of he who would deny you access to information, for in his heart he dreams himself your master

Pravin Lal

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